The Polish PC game vendor GOG. com also joined the international SOPA opposition, arguing that even with the legislation's far-reaching implications for online content, it will likely fail to stop piracy in the first place.
"SOPA works in a fashion similar to DRM, if you ask us: it only will have an effect on people who are, by and large, honest consumers. Pirates who torrent via P2P methods will not be inconvenienced in the least by SOPA and PIPA [the Senate's 'Protect IP Act']; people who post 'let’s play' walkthroughs of video games on YouTube, though, may be, " the actual site's organizers explained.
Mark Gerhard, CEO of the recently acquired RuneScape developer Jagex, added his voice to the chorus, and told gamesindustry. biz (registration required) that SOPA "will essentially create a national censorship firewall for American internet users, specifically this could crush the community element of online gaming and could result in a huge lack of freedom of speech, creativity and opinion sharing. "
Torchlight dev Runic Games announced its opposition on its official forums, and said that the bill gives too much power to large corporations, and limits the particular rights of individual citizens.
In addition , Nvidia's Bob Sherbin described, "We oppose piracy, as it hurts our game-developer partners. However , we do not support SOPA. We don't believe it is the right solution to the problem. " The company additionally alleged that it was not contacted by the ESA regarding its position on SOPA, despite being a long-time member of the organization.
Over the last few weeks, other companies such as Riot Video games, Epic Games, Trion Worlds, and 38 Studiosall joined typically the growing crowd associated with game developers standing against the proposed legislation.
The U. S. Congress' SOPA hearings are due to take place January 18 -- keep an eye on Gamasutra for continuing coverage of the bill and its further effects on the games industry.
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